Please use this identifier to cite or link to this item: http://localhost:8080/xmlui/handle/123456789/127699
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dc.contributor.authorJohn Sterman
dc.date.accessioned2017-04-30T13:27:27Z-
dc.date.available2017-04-30T13:27:27Z-
dc.date.issued2008
dc.identifier.urihttp://hdl.handle.net/123456789/127699-
dc.description.abstractThis MIT Sloan Management case study is set when the launch of the Sony PlayStation 3 is a mere week away and Sony Corporation’s CEO Howard Stringer is reflecting on the past 30-year history of the video game industry while crossing his fingers that the PS3 will have a successful launch in an increasingly cut-throat industry. Learning Objective: To illustrate how network externalities and complementary assets affect strategy and competition. This case study is part of the MIT management studies "Industry evolution" stream. Industry evolution is the study of how industries begin, grow, mature and adapt to changing business environments.
dc.language.isoeng
dc.relation.urihttp://florida.theorangegrove.org/og/items/bf4e70ac-725e-f4a7-c0d3-863a68bb45be/1/
dc.rights.uriCreative Commons (創用CC)
dc.sourceThe Orange Grove
dc.subject.classificationBusiness
dc.subject.classificationConsumer Sciences
dc.subject.othermanagement
dc.subject.otherstrategy
dc.subject.otherbusiness
dc.subject.othervideo games
dc.subject.otherSony
dc.subject.otherNintendo
dc.subject.otherMicrosoft
dc.subject.othertechnology
dc.subject.otherentertainment
dc.subject.otherhardware
dc.subject.othersoftware
dc.subject.otherpublishing
dc.subject.otherInternet
dc.subject.othervideo game violence
dc.subject.othersystem dynamics
dc.subject.othertechnology strategy
dc.titleSony's Battle for Video Game Supremacy
dc.type電子教課書
dc.classification社會科學類
Theme:教科書-社會科學類

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