Please use this identifier to cite or link to this item: http://localhost:8080/xmlui/handle/123456789/129702
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dc.contributor.authorNobuhiko Mukai
dc.date.accessioned2017-04-30T13:30:23Z-
dc.date.available2017-04-30T13:30:23Z-
dc.date.issued2012
dc.identifier.isbn978-953-51-0455-1
dc.identifier.urihttp://hdl.handle.net/123456789/129702-
dc.description.abstractComputer graphics is now used in various fields; for industrial, educational, medical and entertainment purposes. The aim of computer graphics is to visualize real objects and imaginary or other abstract items. In order to visualize various things, many technologies are necessary and they are mainly divided into two types in computer graphics: modeling and rendering technologies. This book covers the most advanced technologies for both types. It also includes some visualization techniques and applications for motion blur, virtual agents and historical textiles. This book provides useful insights for researchers in computer graphics.
dc.language.isoeng
dc.publisherInTech
dc.relation.isbasedon10.5772/2386
dc.relation.urihttp://www.intechopen.com/books/computer-graphics
dc.rights.uriCC by (姓名標示)
dc.sourceInTech
dc.subject.classificationComputer and Information Science
dc.subject.classification Computer Graphics
dc.titleComputer Graphics
dc.type電子教課書
dc.classification自然科學類
Theme:教科書-自然科學類

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