Please use this identifier to cite or link to this item: http://localhost:8080/xmlui/handle/123456789/129811
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dc.contributor.authorRichard Baldwin
dc.date.accessioned2017-04-30T13:30:29Z-
dc.date.available2017-04-30T13:30:29Z-
dc.date.issued2015
dc.identifier.urihttp://hdl.handle.net/123456789/129811-
dc.description.abstractCourse Description: Presents applications of mathematics and science in game and simulation programming. Includes the utilization of matrix and vector operations, kinematics, and Newtonian principles in games and simulations. Also covers code optimization.
dc.language.isoeng
dc.publisherRice University
dc.relation.urihttp://cnx.org/contents/2a2fe745-4a3a-4306-9877-d64dc90506ae@32.33/GAME_2302_-_Mathematical_Appli
dc.rights.uriCreative Commons Attribution License (by 3.0)
dc.sourceopenstax cnx
dc.subject.classificationScience and Technology
dc.subject.otherGAME 2302Game DevelopmentMathematical
dc.titleGAME 2302 - Mathematical Applications for Game Development
dc.type電子教課書
dc.classification自然科學類
Theme:教科書-自然科學類

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