Please use this identifier to cite or link to this item: http://localhost:8080/xmlui/handle/123456789/141127
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dc.contributor.authorWilmott , Clancy
dc.contributor.authorPerkins, Chris
dc.contributor.authorLammes, Sybille
dc.contributor.authorHind, Sam
dc.contributor.authorGekker, Alex
dc.contributor.authorFraser, Emma
dc.contributor.authorEvans, Daniel
dc.contributor.authorRasch, Miriam
dc.date.accessioned2020-04-30T04:02:22Z-
dc.date.available2020-04-30T04:02:22Z-
dc.date.issued2016
dc.identifier.isbn9789492302137 9789492302137
dc.identifier.urihttps://oers.taiwanmooc.org/jspui/handle/123456789/141127-
dc.language.isoeng
dc.publisherInstitute of Network Cultures
dc.relation.urihttp://www.oapen.org/download/?type=document&docid=1000310
dc.rights.uriCC BY-NC-SA (姓名標示-非商業性-相同方式分享)
dc.sourceDOAB
dc.subject.classificationComputer Science
dc.subject.otherMapping
dc.subject.otherdigital age
dc.subject.otherplaying
dc.titlePlayful Mapping in the Digital Age
dc.type電子教科書
dc.classification自然科學類
Theme:教科書-自然科學類

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