Please use this identifier to cite or link to this item: http://localhost:8080/xmlui/handle/123456789/141282
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dc.contributor.authorYasser Khazaal
dc.contributor.authorJAcrA’me Favrod
dc.contributor.authorAnna Sort
dc.contributor.authorFranA§ois Borgeat
dc.contributor.authorStAcphane Bouchard
dc.date.accessioned2020-04-30T04:03:20Z-
dc.date.available2020-04-30T04:03:20Z-
dc.date.issued2018
dc.identifier.isbn9782889454969
dc.identifier.urihttps://oers.taiwanmooc.org/jspui/handle/123456789/141282-
dc.language.isoeng
dc.publisherFrontiers Media SA
dc.relation.urihttps://www.frontiersin.org/research-topics/3792/computers-and-games-for-mental-health-and-well-being
dc.rights.uriCC BY (姓名標示)
dc.sourceDOAB
dc.subject.classificationMedicine (General)
dc.subject.classificationPsychiatry
dc.subject.classificationPublic Health
dc.subject.othere-health
dc.subject.otherm-health
dc.subject.othersmartphone apps
dc.subject.othervirtual reality
dc.subject.otheraugmented reality
dc.subject.otherInternet treatment
dc.subject.othercognitive behavior therapy
dc.subject.otherserious games
dc.subject.othermental health
dc.subject.otherschizophrenia
dc.titleComputers and Games for Mental Health and Well-Being
dc.type電子教科書
dc.classification醫學類
Theme:教科書-醫學類

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