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DC Field | Value | Language |
---|---|---|
dc.contributor.author | Yasser Khazaal | |
dc.contributor.author | JAcrA’me Favrod | |
dc.contributor.author | Anna Sort | |
dc.contributor.author | FranA§ois Borgeat | |
dc.contributor.author | StAcphane Bouchard | |
dc.date.accessioned | 2020-04-30T04:03:20Z | - |
dc.date.available | 2020-04-30T04:03:20Z | - |
dc.date.issued | 2018 | |
dc.identifier.isbn | 9782889454969 | |
dc.identifier.uri | https://oers.taiwanmooc.org/jspui/handle/123456789/141282 | - |
dc.language.iso | eng | |
dc.publisher | Frontiers Media SA | |
dc.relation.uri | https://www.frontiersin.org/research-topics/3792/computers-and-games-for-mental-health-and-well-being | |
dc.rights.uri | CC BY (姓名標示) | |
dc.source | DOAB | |
dc.subject.classification | Medicine (General) | |
dc.subject.classification | Psychiatry | |
dc.subject.classification | Public Health | |
dc.subject.other | e-health | |
dc.subject.other | m-health | |
dc.subject.other | smartphone apps | |
dc.subject.other | virtual reality | |
dc.subject.other | augmented reality | |
dc.subject.other | Internet treatment | |
dc.subject.other | cognitive behavior therapy | |
dc.subject.other | serious games | |
dc.subject.other | mental health | |
dc.subject.other | schizophrenia | |
dc.title | Computers and Games for Mental Health and Well-Being | |
dc.type | 電子教科書 | |
dc.classification | 醫學類 | |
Theme: | 教科書-醫學類 |
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