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DC Field | Value | Language |
---|---|---|
dc.contributor.author | Padmanabhan Predeep | |
dc.date.accessioned | 2022-05-02T08:28:34Z | - |
dc.date.available | 2022-05-02T08:28:34Z | - |
dc.date.issued | 2011 | |
dc.identifier.isbn | 9789533072760 | |
dc.identifier.uri | http://localhost:8080/xmlui/handle/123456789/146602 | - |
dc.language.iso | eng | |
dc.publisher | IntechOpen | |
dc.relation.isbasedon | 10.5772/779 | |
dc.relation.uri | https://www.intechopen.com/books/optoelectronics-materials-and-techniques | |
dc.rights.uri | CC BY-NC-ND (姓名標示-非商業性-禁止改作) | |
dc.source | DOAB | |
dc.subject.classification | Optics | |
dc.subject.classification | Light | |
dc.subject.other | gaming | |
dc.subject.other | videogames | |
dc.subject.other | play | |
dc.subject.other | fantasy | |
dc.subject.other | psychology | |
dc.subject.other | Alien | |
dc.subject.other | videogames | |
dc.subject.other | film | |
dc.subject.other | fifth look | |
dc.subject.other | remediation | |
dc.subject.other | games | |
dc.subject.other | video games | |
dc.subject.other | game fiction | |
dc.subject.other | game narrative | |
dc.subject.other | game storytelling | |
dc.subject.other | pornography | |
dc.subject.other | musicals | |
dc.subject.other | ludonarrative dissonance | |
dc.subject.other | storytelling | |
dc.subject.other | digital games | |
dc.subject.other | transmedia | |
dc.subject.other | literary adaptation | |
dc.subject.other | choice poetics | |
dc.subject.other | poetics | |
dc.subject.other | narrative games | |
dc.subject.other | choices | |
dc.subject.other | player goals | |
dc.subject.other | roleplay | |
dc.subject.other | complicity | |
dc.subject.other | the uncanny | |
dc.subject.other | Deadly Premonition | |
dc.subject.other | Twin Peaks | |
dc.subject.other | survival horror | |
dc.subject.other | game narrative | |
dc.subject.other | interactive digital narrative | |
dc.subject.other | mapping | |
dc.subject.other | ludology | |
dc.subject.other | narratology | |
dc.subject.other | ludonarrative | |
dc.subject.other | shared vocabulary | |
dc.subject.other | storytelling | |
dc.subject.other | narrative theory | |
dc.subject.other | empathy games | |
dc.subject.other | Walter Benjamin | |
dc.subject.other | interactive storytelling | |
dc.subject.other | transmedia | |
dc.subject.other | Larry McMurtry | |
dc.subject.other | video games | |
dc.subject.other | game narrative | |
dc.subject.other | politics | |
dc.subject.other | gender | |
dc.subject.other | ability | |
dc.subject.other | cyborg | |
dc.subject.other | defamiliarization | |
dc.subject.other | carnivalesque | |
dc.subject.other | Gamergate | |
dc.subject.other | Bakhtin | |
dc.subject.other | Haraway | |
dc.subject.other | AAA | |
dc.subject.other | FPS | |
dc.subject.other | n/a | |
dc.title | Optoelectronics - Materials and Techniques | |
dc.type | 電子教科書 | |
dc.classification | 自然科學類 | |
Theme: | 教科書-自然科學類 |
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